Upgrade Notes
UDK now ships with an additional map, plus many improvements to the Unreal Editor have been made.
UDKGame
- The new time of day map (as seen in the new trailer mentioned above) now ships with UDKGame example game content.
Unreal Editor
- UDK’s new welcome screen improves functionality.
- New Absolute Translation mode moves the widget to the mouse location. This is the new default translation scheme.
- A new widget has been added to combine common translation and rotation operations. This handy tool for level designers is in the prototype phase and is therefore off by default.
- Several updates to the Rotation Widget have been made. These can be enabled but are off by default.
- Box selection is now supported in perspective viewports.
- New version of the MemLeakCheckDiffer tool can be found in \UnrealEngine3\Binaries\MemLeakCheckDiffer.exe.
- New HeadTracking track for eye/head tracking of skeletal mesh actors in Matinee has been added.
- When saving a persistent level to a new name, you can now rename all sub-levels as well, specifying a new prefix if necessary.
- New “move/rename” source control command has been added.
- Copying multiple soundcues to another package will now default the “Name Suffix” checkbox to false.
- New 'Highlight Objects Under Cursor' feature to editor viewports (actors and BSP surfaces) has been added.
- The AnimSet editor now allows you to search an AnimSet for AnimSequence names.
- The texture viewer now has a checkerboard for better viewing of transparent textures.
- The option to turn on/off horizontal grid lines between properties in PropertyWindows is now available.
- Double-clicking on sequence start/finished actions now takes you to the parent sequence.
- Users should no longer have to triangulate meshes before exporting to FBX.
- A command line option for rebuilding and checking in levels is now available.
- The automatic build and submit tool no longer needs every streaming level checked out in order to proceed.http://udn.epicgames.com/Three/AutomatedMapBuild.html
Miscellaneous Enhancements
- Sockets in the socket manager are now in alphabetical order.
- The following Kismet shortcuts have been updated:
- C + left-mouse-click: Add console event.
- Removed the "add comment" shortcut ("C").
- The Toggle Horizontal Dividers setting will now be remembered across sessions.
- “NO COLLISION” warnings will again be displayed for static meshes and fractured static meshes on their thumbnail icons.
- The nFringe script debugging is now supported with 64-bit UE3 executables.
- You will need the latest version of nFringe (version nFringeSetup-pre-1.1.34.193 or later).
- The FBX SDK has been upgraded to FBX SDK 2011.3.1.
- With this upgrade meshes no longer need to be triangulated before importing to UE3.
bel post !!!compliments!!
RispondiEliminaDavvero complimenti!
RispondiEliminaGrazie raga!
RispondiElimina